

Neil Iakini
I am a level designer with three years of experience.
Having worked on multiple published projects, including one nominated for the Dutch "best student game" award.
With a strong grasp of design principles and a solid technical foundation in Unreal Engine 5’s visual scripting, I am eager to grow, and be able to bring my skills and passion to new projects.
Currently studying at Breda University of Applied Sciences.
Looking for an internship.
level designer
projects
2024
A first person survival horror game. Play as a blind robot, and use sound to navigate the abandoned research facility, but be careful to not make too much sound...
​Project responsibilities:
-
Delivering 3 complete levels
-
Pacing and managing player tension
-
Designing scripted events
-
QA
-
Contributing to set-dressing
-
Prototyped and pitched what would later become the core game concept



UE5
24
16 weeks
.png)
- Released on itch.io -
Dreadtome




ongoing
An action-adventure first person shooter game, working and collaborating with a team of 27. Taking place in an abandoned library, housing forbidden knowledge...
​Project responsibilities:
-
Design and blockout 10-15minutes of content
-
Collaborate on an onboarding level
-
Design scripted sequences to establish narrative
-
QA and playtesting
-
​Encounter design
-
Puzzle design
-
Experiment and help define core game loop

.png)

UE5
27
1 year
ONGOING PROJECT
UNFINISHED PAGE
- Planned release on steam july 2025 -
2023
A custom level for quake with a focus on scripted sequences and environmental storytelling, I also had a lot of fun modelling and texturing the environment !
​Project responsibilities:
-
Designing and creating a 10minute quake level
-
Concepting and pitching
-
Scripted sequences and encounter design
-
Organizing playtest sessions with peers and community players
-
Blocking out and iterating
-
Art and light pass on the level
-
Light puzzle design


.png)
trenchbroom
1
8 weeks
- Released on slipseer -